stormvision® was founded in 1999 as a multimedia and web developer, specialized in 3D animations, interactive Flash & 3D applications and database driven websites. Since then we worked for a large range of companies and global players in different industries. Parallel to our client projects we developed our own software products (e.g. sports content management system, fair presentation system and 3D product configurator).

In 2004 the idea of an interaction and participation system for large crowds was born. In 2006 we started the development and in 2008 we launched the audiencer® crowd gaming system. So stormvision® was a first mover and pioneer in crowd gaming technology.

By now we performed hundreds of crowd gaming events in cinemas, stadiums, at music festivals, fan fests and corporate events all over the world. We had appearances at fairs and events of the cinema, event & marketing industry and were nominated for an innovation award.

Since 2011 we started focusing on the development and support of our crowd gaming system and of innovative software for the cinema, event and entertainment industry. We additionally developed SCREEN.ZONE® – a mobile app & software platform for playalong gaming, 2nd screen content activation, gamification and incentive generation.

stormvision® has extensive experience in the creative conception, design and production of mobile, playalong and crowd games – with a passion for interactive social entertainment and local massive multiplayer gaming. The games of all our projects were created and developed inhouse – including individual contract games for big brands and customizable stock games for the audiencer®.

For today and tomorrow stormvision® invests into ideas for mind-enhancing immersive experiences and interactive leisure fun, using multimedia and mixed reality technology.

Michael Balle

Michael Balle (born in 1969) – a cinema, games and technology enthusiast – is founder and sole owner of stormvision®.

He started his computer career with developing games and tools for the Commodore C64 and Amiga during his schooldays. Later he studied computer science and worked several years as an application software developer.